To be released

Games,
unfolded automatically.

One platform, one workflow: start from an idea and let it do the design, the art, the code, the builds, the release — and the game's website.

  1. Ideaa sentence or a page
  2. Designrules, levels, numbers
  3. Artcharacters, scenes, UI
  4. Codewritten and tested
  5. BuildWindows · macOS · web
  6. Publishstore pages, releases
  7. Websitelike this one
From idea to release

One pipeline, seven stages.

01 / 07
01

Idea

Describe your game in a sentence or a page: the theme, the play, the look.

02

Design

Rules, levels, numbers and systems are designed automatically — and kept consistent.

03

Art

Automated art direction: characters, scenes, interface and icons in one style.

04

Code

Game code is written and tested, from the first prototype to a release build.

05

Build

Windows, macOS and web builds are packaged and regression-tested automatically.

06

Publish

Store listings, store pages and release notes are made for you; every version ships itself.

07

Website

The game gets its own website and download page, built automatically — like the one you are reading.

3DOpen worldPixel2D

What it does

Fully automated making

From a concept to a playable game, the production is automated; people make the decisions.

Automated publishing

Builds, signing, store listings and updates: every step of shipping a game is in the pipeline.

Every kind of game

3D, open world, pixel, 2D… one workflow across genres and styles.

Websites, built for you

The game's website, download page and playable web version are generated and put online.

Automated art direction

Characters, scenes, interface and marketing art in one consistent style.

Always improving

Balance, fixes and updates follow from feedback and data, automatically.

3D Open world Pixel 2D Simulation Action Puzzle Web games

Early access

The pipeline is on its way. Write to us and we'll tell you the moment it opens.

Write to us